brynndragon: (Default)
benndragon ([personal profile] brynndragon) wrote2010-02-27 10:22 pm
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In the category of being stress rather than slack

So, A Tale in the Desert is not a game you can play if you're not willing to put in at least an hour or three a day. I hadn't been able to play during the week and came back to find that everything I had gained and made since the game began had degraded into being either inaccessible or unusable. That medium stone I got for spending two hours on a dig for research? That onion seed I got from a neighbor? My one jug for water? Can't get to them at all. A nice Catch 22: I could get to learning the skill needed to repair those things if I could get to/use the things.

That's plenty enough to make me uninterested in playing anymore. I'm going to stick to Rune Factory, which doesn't punish me for having to do homework and see patients.
randysmith: (Default)

[personal profile] randysmith 2010-02-28 04:51 pm (UTC)(link)
Do either of you know if EVE Online penalizes casual players? It's the other game that sounds very economic/building things oriented (I've heard it described as a Massively Multiplayer Online Spreadsheet :-}), but it also sounds a little intimidating, and I know there's a strong combat mechanic in which I have no interest, so I haven't looked into it. But you're right, this penalization of casual gameplay is one of the main things that eventually turned me off ATITD. Hmmm. Good to know, I guess :-J.