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So, A Tale in the Desert is not a game you can play if you're not willing to put in at least an hour or three a day. I hadn't been able to play during the week and came back to find that everything I had gained and made since the game began had degraded into being either inaccessible or unusable. That medium stone I got for spending two hours on a dig for research? That onion seed I got from a neighbor? My one jug for water? Can't get to them at all. A nice Catch 22: I could get to learning the skill needed to repair those things if I could get to/use the things.
That's plenty enough to make me uninterested in playing anymore. I'm going to stick to Rune Factory, which doesn't punish me for having to do homework and see patients.
That's plenty enough to make me uninterested in playing anymore. I'm going to stick to Rune Factory, which doesn't punish me for having to do homework and see patients.
no subject
Date: 2010-02-28 04:54 am (UTC)no subject
Date: 2010-02-28 05:25 am (UTC)no subject
Date: 2010-02-28 04:36 pm (UTC)ATITD is not a casual play game, and has too many bugs/too little polish for most hard-core "I want to spend half my life in a game" gamers. I still play 'cause of the community and commitment I have made to people, not 'cause of the gameplay (not to say there aren't things I like about the gameplay, but it's the people that make the game for most of us "really active" people.)
no subject
Date: 2010-02-28 04:51 pm (UTC)no subject
Date: 2010-02-28 02:02 pm (UTC)I'm'a'gonna steal this incident for WWG, of course. (There's already some thoughts along this line in there, in the early going.)
no subject
Date: 2010-02-28 02:24 pm (UTC)no subject
Date: 2010-02-28 02:30 pm (UTC)Too bad about TitD, I was curious to see what game you ended up with to clear out the mental cobwebs.